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Information on Internet Use in Six Categories by Age Group - Task 1 Table

You should spend about 20 minutes on this task.


The table below gives information on internet use in six categories by age group.


Describe the information in the table and make comparisons where appropriate.


Write at least 150 words.

Information on Internet Use in Six Categories by Age Group - Task 1 Table

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Model Answer 1

The graphic elucidates the variances in internet use across six distinct categories, segmented by age groups ranging from teenagers to the elderly.


Commencing with a panoramic perspective, it's evident that online gaming and news consumption are predominantly favoured by younger internet users, with a pronounced decline as age increases. Conversely, product research escalates with age, indicating a shift in internet utility from entertainment to information and shopping purposes as individuals mature.


Delving deeper, the predilection for online games is striking among teens at 81%, dwarfing the engagement levels of the 70+ demographic at a mere 32%. Similarly, downloading exhibits a sharp descent from 52% in the teenage bracket to a scant 6% among the oldest users. In the interim, product research starts at a non-existent rate for teenagers, surging to a peak of 83% in the 40s age group, before a slight tapering off in the later years.


Buying products online shows an upward trend from teens to 30s, maintaining a plateau through the 50s and 60s, and eventually declines in the 70+ age group. The act of searching for people online presents a less definitive trend, with the least interest shown by teenagers and 30s, yet it gains moderate attention in the higher age brackets. The data for getting news remains relatively stable across all ages, with a slight dip in the 50s but generally hovering around the 70% mark, underscoring the internet's role as a consistent source of news regardless of age.


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Model Answer 2

The table delineates the diversification of internet use in six categories, stratified by various age groups.


An overview of the data suggests two pivotal trends: a marked predilection for online gaming and news acquisition among adolescents, which conspicuously wanes with advancing age, and a pronounced escalation in product research amongst middle-aged internet users, highlighting a transition from recreational to practical use of the internet with age.


In the realm of digital games, the enthusiasm is overwhelmingly concentrated in the teenage cohort, where 81% indulge in this activity, a figure that experiences a steep decline, bottoming out at 32% amongst those in their seventies. This contrast is mirrored in the downloading sphere, commencing at 52% for the youngest age group and diminishing to a mere 6% for the oldest, painting a vivid picture of shifting interests with age progression. Meanwhile, the quest for product information is virtually non-existent among teenagers, yet it skyrockets to an apex of 83% for those in their forties, underscoring the internet's burgeoning role as a research tool for experienced consumers.


The propensity to purchase online illustrates a gradual incline from youth to the threshold of retirement, with a modest dip thereafter. In contrast, the pursuit of social connections via the internet displays a modest and fluctuating interest across all age groups. Notably, the quest for current events presents a stable continuum across the age spectrum, subtly declining only in the fifties, suggesting the internet's steadfast position as a news medium.


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Model Answer 3

The table presents an analysis of 'internet use in six categories by age group', offering a comparative insight into the digital habits of various age demographics.


An initial scan of the data reveals two primary observations: the dominance of online gaming and news consumption within the younger demographic, and a progressive shift towards product research and online purchasing as the age category increases. This dichotomy highlights how internet activities are influenced by the age-related interests and needs of users.


Focusing on the specifics, the youngest group, teenagers, show a strong inclination towards online gaming, with 81% engaging in this activity, a figure that sharply declines to 32% among those aged 70 and above. In contrast, product research is practically non-existent amongst teenagers but soars to its zenith of 83% within the 40s age bracket, indicating a significant change in internet utility from entertainment to practical applications as users age. Downloads follow a similar downward trajectory, commencing at 52% amongst teens and tapering off to 6% in the oldest age group.


In terms of e-commerce, the likelihood of buying a product online gradually surges from 43% in teenagers to a consistent majority in the 30s to 60s age groups, before receding slightly at 70+. The search for personal connections online maintains a lower, yet more consistent profile across all ages, while news retrieval remains a relatively stable activity for internet users of all ages, affirming the role of the internet as a perennial news source.


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