You should spend about 20 minutes on this task.
The table below shows the percentage of mobile phones owners using various mobile features.
Summarize the information by selecting and reporting the main features, and make comparisons where relevant.
You should write at least 150 words.
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Sample Report 1
The table provides a detailed breakdown of the percentage of mobile phone users employing various functionalities of their devices across three distinct years: 2006, 2008, and 2010.
An initial overview of the data indicates a progressive increase in the adoption of features related to entertainment and connectivity. This is most evident in the significant upticks in internet usage and gaming on mobile devices.
Diving deeper, the table shows that nearly all mobile phone owners reported using their devices to make calls in 2006 and 2008, with a slight dip to 99% in 2010. The proportion of users sending and receiving text messages grew incrementally from 73% in 2006 to 79% in 2010, highlighting a gradual shift towards text-based communication. The feature for taking photos exhibited a steady increase in usage, rising from 66% in 2006 to 76% in 2010.
In terms of entertainment features, the engagement with mobile games saw a remarkable rise from 17% in 2006 to 42% in 2008, maintaining a high usage at 41% in 2010. Similarly, the integration of internet search functions showed a dramatic increase from its introduction in 2008 at 41%, soaring to 73% by 2010. Additionally, the functionalities for playing music and recording videos witnessed growths from 12% and 9% in 2008 to 26% and 35% in 2010, respectively, illustrating the evolving role of mobile phones as comprehensive multimedia tools.
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Sample Report 2
The table delineates the percentages of mobile phone owners who utilize various features on their devices over the years 2006, 2008, and 2010.
An overarching observation from the data is a clear trend toward increased utilization of multimedia and connectivity features over time. The most notable changes occurred in the usage of internet search capabilities and game playing, which saw significant increases.
In greater detail, the use of mobile phones for making calls was consistently high with full penetration in 2006 and 2008, marginally reducing to 99% by 2010. Text messaging displayed a steady growth from 73% in 2006 to 79% in 2010, suggesting an increasing reliance on this form of communication. The ability to take photos also saw a rise, climbing from 66% in 2006 to 76% in 2010.
Further examining the trends, the percentage of users playing games more than doubled from 17% in 2006 to 42% in 2008, then slightly decreased to 41% by 2010. Internet searching began at 41% in 2008 and surged to 73% by 2010, underscoring a rapid adoption of mobile internet. The capabilities for playing music and recording video also saw increases, from 12% and 9% in 2008 to 26% and 35% in 2010, respectively, marking mobile phones as increasingly versatile multimedia devices.
Sample Report 3
The table provides us information about the figure of mobile phone owners deal with various applications in it. Overall, the lowest percentages of using applications were at the beginning of the period, while at the end, there was the biggest percentages of the consumptions.
With regard to the highest spending on phone features, make calls had the largest percentage of the expenditure in both year 2006 and 2008 at 100%. Likewise, the table shows that send 8 receive text messages had the maximum figures in 2006 and 2008 at 73% and 75%, receptively. For 2010, the largest number was for make calls at 99%, followed by send & receive text messages which took 79 percent of using.
One the other hand, turning to the smallest numbers of the phone consumptions, the figures for using phone applications had the shortest percentages in search the Internet and record video with no data, followed by play music with a figure of 12%. In 2008, record video experienced the smallest figures of spending at 9% followed by play music which got 18%. Similarly, in 2010, the percentage of play music feature usage was 26. Record video was the second smallest figure in 2010.
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